PLAYING THE GAME
• Play stops when a goal is scored, a penalty is called, the ball goes out of play, or anytime the referee blows the whistle.
• If the ball goes out of play, the last team to touch the ball loses possession.
• You can GRAB THE BALL. When a player simply closes their hand on the ball and immediately drops it to the floor, without gaining or attempting to gain an advantage by this action, play shall be allowed to continue. If the player passes the ball with their hand, it will be deemed a hand pass and possession will be given to the other team.
• When a goal is scored, all players on the scoring team must cross the centerline into their defensive zone before resuming play.
• The team with the most goals at the end of two periods will be declared the winner.
• Substitutions occur on the fly.
• Round Robin Games: Remain a Tie, No Overtime.
• Quarters or Semis: a SINGLE 10 minute sudden death overtime period will be played. In the event the game is still tied a 3 person shootout will follow. If still tied a sudden death shootout will continue. No player can shoot 2X prior to all NON GOALIE players shooting 1X. Higher seed decides who shoots first.
• Finals: Sudden death 10-minute overtime periods will be played until there is a winner.
• Ties for positioning in the playoff rounds are broken as follows:
• Head to Head
• Wins
• Goals Against
• Goals For
• Coin Flip
• In the event of inclement weather, the tournament will move inside the high school and floor hockey equipment will be used.
REQUIRED EQUIPMENT
Eye protection required for 14 and Under.
• Recommended Equipment: Helmet, hockey gloves, shin pads, protective cup.
Goalies should bring their own equipment. We will try to have extras on hand for teams that cannot find any. Helmets are mandatory for all goalies.
REFEREES
The referee is responsible for ensuring rules are followed by both teams, starts each period with a face-off, calls all penalties, confirms goals, and is the last word in any team disputes.
PERIODS
There will be two 10-minute running time periods. There is a 2-minute break between periods. Teams switch ends at half-time.
PENALTIES
Any players fighting or throwing punches will be ejected from the game. Any player who draws a penalty where the referee decides was intentional with malice will be ejected from the game. All minor penalties will be whistled by the referee and a mid-rink free shot will be awarded to the other team. After the penalty shot, the penalty shooting team must stay at mid-rink with the other team bringing the ball out.
• HIGH STICKING - Keep your stick DOWN. A player who carries his stick above the waist is a penalty waiting to happen. If your stick goes above your waist, you will sit down.
• CHECKING - Body checks are illegal in street hockey. Do not use your body to force another player out-of-bounds.
• INTERFERENCE - You may NOT interfere with another player who does not have the puck.
• CHARGING - Similar to checking - you can't run or jump or fling yourself into an opponent.
• ELBOWING - NO throwing elbows.
• SLASHING - NO striking or slashing at an opponent with your stick.
• BUTT ENDING - NO jabbing an opponent with the butt end of the shaft of your stick.
• FIGHTING - You know what it is. DON'T do it.
• TRIPPING - Knocking your opponent's feet out from under them with your feet, that's called tripping. Knocking your opponent's feet out from under them with your stick is still called tripping.
• HOLDING - You may NOT interfere with your opponent's progress with your hands.
• HOOKING - You may NOT interfere with your opponent's progress with your stick.
• CROSS-CHECKING - If you hold your stick with both hands and slam the shaft of it into your opponent, that's cross-checking.